2008년 4월 27일 일요일

2008.04.25

*People often interact with media technologies as though the technologies were people.

relation
1.ethic : treat technologies as people or people as technologie
2.aesthetics & teleology : technologies and natural phenomena have goals and intentions
or, do they just look like they have goals and intentions
3.design : we will design like an artificial intelligence researcher

*HCI -history
1.people:
–Vannevar Bush: memex
–J.C.R. Licklider: computer networking, agents
–Ivan Sutherland: sketchpad
–Doug Engelbart: mouse, GUI, word processing, etc.
–Ted Nelson: hypertext
–Alan Kay: object-oriented programming, laptops ....
2.systems:
–Memex: 1945 (concept)
–Sketchpad 1963
–NLS (oNLine System) - 1963-68
–Xerox Alto 1972, Xerox Star 1981
–Apple Lisa 1983, Mac 1984, NeXT 1988
–Macintosh Powerbook 1991
–WWW ~1994
3. Funding:
–Military: Navy, Air Force, ARPA, DARPA
–Universities: MIT, Stanford, CMU, UC
–Government: National Science Foundation 1950-now
–Companies: Xerox PARC: 1970-now, Apple – NeXT

*HCI↔AI
Basic Question: should the computer act like a person?
two models of conversation
–information/intention transmission
–co-construction of meaning

*Ethnomethodology
Ethnomethodology differs from other sociological perspectives in one very important respect
definition : Ethnomethodology simply means the study of the ways in which people make sense of their social world.

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