*computer games: how do they work?
1.how do they work “behind the screen”?
2.how do they work “in front of the screen”?
*game engine
1.graphics
2.physics
3.ai
and there are many engine for game
*-Mods
by general public or developer
can be entirely new games in themselves
partial conversions (total conversions)
*movie(game enguine)
eg)tum raider
*programming
eg)pong in flash
1.physics>ball bounce
2.AI> to play against a human player
3.software collections
*games research and development
eg group&events
1.the game developers’ conference
2.game studies: academic journal
3.research groups:
-academic: Center for Computer Games Research, IT University of Copenhagen
-industry: and, of course, the folks at Microsoft, Electronic Arts, etc.
4.art:the show Bang the Machine: Computer Gaming Art and Artifacts
alternative games competition, Rhizome.org at the New Museum
*-what makes a good game?
play or story or realism or something else..?
I think > all function collect in game, that is good game
* two issues to consider from film theory
1.identification:
how do people relate to the characters and action on the screen?
what does a designer or filmmaker do to facilitate the audience’s/players’ relations with characters and actions on the screen?
2.space
what is the space of cinema/games? what can the audience/player see or do there?
what can the designer or filmmaker do to increase, decrease, or change the space?
video game
as "metaphysical machines”
as “perfect mirrors”
as “drugs”
as “contests”
game gender
what’s a girl’s game?
what’s a boy’s game?
what about Asteroids? Space Invaders? Joust? Tetris?
2008년 5월 12일 월요일
2008.05.09
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